Written by Chen Xi, PC & Console Requirements Specialist at Game Launch Hub
Gallipoli System Requirements: PC Specs, PS5, Xbox Series X|S & Steam Deck Performance Guide
Gallipoli is the fourth entry in BlackMill Games’ WW1 Game Series, following Verdun, Tannenberg, and Isonzo, and the first to move the action beyond Europe to the Ottoman Fronts of the Middle East. It is a 50-player objective-based multiplayer shooter with one-shot-one-kill combat, 10 historical classes, and full crossplay across PC, PS5, and Xbox Series X|S. Performance-wise, this is a demanding multiplayer title built in Unity 6, and the console versions have been widely criticised for their technical state. The official PC specifications are published on the Steam Support page and the Gallipoli – First Expedition DLC page.
System Requirements
Minimum (Windows)
| Component | Requirement |
|---|---|
| OS | Windows 10/11 64-Bit |
| Processor | Intel Core i5-7400 or AMD Ryzen 5 1600 |
| Memory (RAM) | 16 GB |
| Graphics | NVIDIA GeForce GTX 1660 Super (6 GB) or AMD Radeon RX 5600 XT (6 GB) |
| VRAM | 6 GB |
| DirectX | Version 11 |
| Storage | 30 GB available space (SSD highly recommended) |
| Network | Broadband internet connection required |
| Additional Notes | 64-bit processor and operating system required. Online multiplayer only. Full crossplay with PS5 and Xbox Series XS. |
Source: Gallipoli – First Expedition Steam DLC page and Steam Support page for Gallipoli. Last verified: 2 October 2026.
What this means in practice: The minimum tier targets 1080p at 30 to 60 fps on low-to-medium settings, though BlackMill Games does not specify an exact frame rate target on the Steam page. The Core i5-7400 is a 2017 processor and the GTX 1660 Super is a 2019 mid-range card. The 6 GB VRAM floor is the detail that matters most: a 4 GB card will not meet this specification. The 16 GB system RAM requirement is non-negotiable and reflects the game’s 50-player battles, ballistic systems, AI bots, and detailed Ottoman-front environments running simultaneously. The SSD recommendation is listed as “highly recommended”, which is stronger language than most games use. If you have a gaming PC from the last five to six years with a 6 GB GPU and 16 GB of RAM, you will clear this bar, though you should expect to run the game at lower settings to maintain a stable frame rate.
Recommended (Windows)
| Component | Requirement |
|---|---|
| OS | Windows 10/11 64-Bit |
| Processor | Intel Core i5-11600K or AMD Ryzen 5 5600X |
| Memory (RAM) | 16 GB |
| Graphics | NVIDIA GeForce RTX 2070 (8 GB) or AMD Radeon RX 6600 XT (8 GB) |
| VRAM | 8 GB |
| DirectX | Version 11 |
| Storage | 30 GB available space (SSD highly recommended) |
| Network | Broadband internet connection required |
| Additional Notes | Requires a 64-bit processor and operating system. |
Source: Gallipoli – First Expedition Steam DLC page and VGtimes. Last verified: 2 October 2026.
What this means in practice: The recommended tier targets 1080p at 60 fps on high settings. The i5-11600K is a 2021 processor and the RTX 2070 is a 2018 upper-mid-range card. The jump from 6 GB to 8 GB of VRAM is the most meaningful change between tiers, and it reflects the increased texture and geometry data that higher settings demand. The 16 GB RAM requirement is identical to the minimum, which confirms the game’s memory footprint does not scale with graphical settings. The 30 GB install size and SSD recommendation remain unchanged. If you have a gaming PC from the last four to five years with an RTX 2060 or better and 16 GB of RAM, you will meet this tier comfortably.
A Note on VRAM and System RAM
The 6 GB VRAM minimum and 8 GB VRAM recommendation are the hard GPU thresholds. Gallipoli is a 50-player multiplayer shooter built in Unity 6 with detailed environments, ballistic systems, and AI bots. The 16 GB system RAM requirement is non-negotiable at both tiers, and it reflects the game’s memory footprint during large-scale battles. VaporLens’ hardware data shows that players with 8 to 11 GB of VRAM report mixed performance, while those with 12 to 15 GB VRAM and 16 to 31 GB RAM also show mixed results, largely due to optimisation complaints rather than hardware limitations.
PC Performance Reality: Read Before Buying
The official specifications describe a reasonable hardware target, but independent testing reveals significant optimisation issues. VGtimes lists a GTX 1070 and Ryzen 5 3600 as the minimum, which conflicts with the official Steam specification of a GTX 1660 Super and i5-7400. This discrepancy suggests the game’s performance is inconsistent across hardware configurations. VaporLens’ review aggregation found that hit registration is unreliable, numerous bugs are present, and the game is considered inferior to Isonzo. One player on Wasdland reported that “even with my specs I get a solid average of 60 – 80 fps,” while others have reported performance issues. If you are buying on PC, check the latest Steam reviews and patch notes for the current state.
PlayStation 5
| Component | Requirement |
|---|---|
| Firmware | Latest PS5 system software |
| Storage | Not specified on the PlayStation Store listing; PC version requires 30 GB |
| Performance | 60 fps only on the map screen; drops to 35 to 45 fps during combat. Screen tearing on PS5 Pro reported alongside unstable frame rate. No performance or quality modes available. |
| Additional Notes | Full crossplay with PC and Xbox Series XS. PS Plus required for online play. |
Source: PPE.pl’s console performance analysis, Rutab.net’s console report, and PlayStation Universe’s PS5 review. Last verified: 2 October 2026.
What this means in practice: The console versions of Gallipoli have significant performance problems that you need to know about before buying. PPE.pl’s testing found that on PS5, 60 fps is only maintained on the map screen, and once combat action begins the animation “dives to around 35-45 fps.” The reviewer stated plainly that the game is “practically unplayable on PS5, XSX, and PS5 Pro.” Rutab.net confirmed that “the game is unplayable on PS5, Xbox Series X, and PS5 Pro,” with frame rates dropping to 35-45 fps during combat. The PS5, PS5 Pro, and Xbox Series X versions all suffer from very noticeable screen tearing, and the image is so soft that it appears to be rendered at an internal resolution of 360-480p. PlayStation Universe’s PS5 review noted that “screen tearing on PS5 Pro rears its ugly head” and described “a rather unstable framerate during busier battles.” If you are considering Gallipoli on PlayStation, the technical state at launch was poor, and you should check for post-launch patches before purchasing.
Xbox Series X|S
| Component | Requirement |
|---|---|
| Firmware | Latest Xbox system software |
| Storage | Not specified on the Xbox Store listing; PC version requires 30 GB |
| Performance (Series X) | Official listing claims stable 60 fps with high-resolution textures. Independent testing reports similar issues to PS5, with frame rates dropping to 35-45 fps during combat. |
| Performance (Series S) | 4K Ultra HD support listed; specific frame rate targets not published. |
| Additional Notes | Optimised for Xbox Series XS. 4K Ultra HD. Xbox Play Anywhere supported. Full crossplay. |
Source: XPLog’s Xbox coverage, the Xbox Store listing, and Rutab.net’s console report. Last verified: 2 October 2026.
What this means in practice: The Xbox Store listing claims 4K Ultra HD support and optimisation for Xbox Series X|S, and XPLog’s coverage states the game features “high-resolution textures and stable 60 fps.” However, Rutab.net’s independent testing grouped the Xbox Series X with the PS5 and PS5 Pro as platforms where the game is “practically unplayable,” with the same frame rate drops to 35-45 fps during combat. The discrepancy between the official marketing description and independent testing is worth noting. The Xbox Series S has 4K Ultra HD listed on the store page, but given the console’s weaker GPU and the game’s performance issues on Series X, the Series S version is likely to be the weakest console build. Xbox Play Anywhere support means a digital purchase grants access on both console and Windows PC. If you own an Xbox and want to play Gallipoli, wait for post-launch technical analysis and patches before committing.
Nintendo Switch 2, PS4, and Xbox One: Not Available
Gallipoli is not available on Nintendo Switch, Nintendo Switch 2, PS4, or Xbox One. The confirmed platforms are PC, PS5, and Xbox Series X|S only. 2UpSkill’s platform analysis states plainly that “there is no confirmed Nintendo Switch version,” and notes that the original Switch’s hardware “was already showing its age long before Gallipoli appeared.” If you play primarily on a Nintendo console or a last-generation PlayStation or Xbox system, you cannot access this game.
Steam Deck
| Component | Requirement |
|---|---|
| Compatibility | Playable (per GameRant and Rob’s Game Shack). Some sources list Verified status, but Valve’s official rating is Playable. |
| Performance | VaporLens shows a Steam Deck satisfaction rating of 80.0 percent, compared to a global baseline of 78.8 percent, based on 5 Steam Deck-tagged reviews out of 3,521 total. |
| Additional Notes | Full controller support. Online multiplayer functional via Proton. The 30 GB install size will consume a significant portion of the Deck’s internal storage. |
Source: GameRant’s platform listing, Rob’s Game Shack, VaporLens, and PCMasterRace.fr. Last verified: 2 October 2026.
What this means in practice: Gallipoli carries a Playable rating on Steam Deck according to GameRant and Rob’s Game Shack, which is Valve’s middle compatibility tier rather than the full Verified badge. Some retailers, including PCMasterRace.fr, list the game as Verified, which is a discrepancy worth noting. VaporLens data shows a Steam Deck satisfaction rating of 80.0 percent, slightly above the global baseline of 78.8 percent, based on 5 Steam Deck-tagged reviews. The game supports full controller support and online multiplayer functions via Proton. The 30 GB install size will consume a significant portion of the Deck’s internal storage. If you own a Steam Deck, the game is playable, but the console performance issues suggest the handheld experience may also be inconsistent, particularly in 50-player battles.
macOS and Linux: Not Available
Gallipoli is a Windows-only release on PC. There is no macOS or native Linux version available. Steam Deck users play through Proton, and the Playable rating confirms that this compatibility layer works with the caveats noted above.
Crossplay and Multiplayer
Gallipoli supports full crossplay across PC, PS5, and Xbox Series X|S, allowing players on all platforms to compete together in 25v25 objective-based battles. The game features 10 historical classes, over 50 highly detailed weapons and equipment options, and weighty weapon handling with methodical reloads affected by your mental state and familiarity with each weapon.
Price, Editions, and Content
Gallipoli is priced at 30∗∗onmostplatforms.The∗∗FirstExpeditionDLC∗∗isavailablefor∗∗HK30∗∗onmostplatforms.The∗∗FirstExpeditionDLC∗∗isavailablefor∗∗HK 115.00 and includes four uniform packs (Sunburnt, Ordered to Die, Conscript, and Light Horse) with two uniform sets each, plus face and accessory customisation options. The game supports 12 languages: English, French, Italian, German, Spanish (Spain), Japanese, Portuguese (Portugal), Russian, Chinese (Simplified), Turkish, and Polish.
Reception and Review Scores
Gallipoli holds a “Mostly Positive” rating on Steam with 78.8 percent positive reviews from 3,521 total reviews (2,773 positive, 748 negative), according to VaporLens. PlayStation Universe described it as “the best entry in the series to date, though a rickety framerate and occasional screen tearing do tarnish the overall package a little.” VaporLens’ review summary noted that the game is “highly praised” with “satisfying gunplay” and “graphics and visuals praised,” but “hit registration is unreliable” and “numerous bugs present.” The most consistent criticism is the console performance, with multiple outlets describing the game as “practically unplayable” on PS5, PS5 Pro, and Xbox Series X.
Final Verdict: Can Your Setup Run Gallipoli?
Gallipoli is a demanding multiplayer shooter with a troubled console launch. The minimum spec asks for a Core i5-7400, 16 GB of RAM, and a GTX 1660 Super with 6 GB of VRAM, which is hardware from 2017-2019. The 6 GB VRAM floor is the hard GPU threshold: a 4 GB card will not meet the specification. The 16 GB RAM requirement is non-negotiable at both tiers. The 30 GB install size is moderate, and the SSD recommendation is emphasised as “highly recommended”.
The recommended tier asks for an i5-11600K, 16 GB of RAM, and an RTX 2070 with 8 GB of VRAM, which is achievable on most mid-range gaming PCs from the last four to five years. However, independent testing reveals significant optimisation issues on PC, with conflicting minimum specifications across sources and mixed player reports on performance.
On PS5 and Xbox Series X|S, the game is “practically unplayable” according to multiple independent outlets, with frame rates dropping to 35-45 fps during combat, screen tearing on PS5 Pro, and an image so soft it appears to be rendered at 360-480p. The official Xbox Store listing claims stable 60 fps, which conflicts with independent testing. If you are considering a console purchase, wait for post-launch patches before committing. There is no Nintendo Switch 2 version. On Steam Deck, the game is Playable with an 80 percent satisfaction rating from a small sample of reviews. The game supports full crossplay across PC, PS5, and Xbox Series X|S.
Specs and performance may be revised by BlackMill Games in future patches. This article reflects the Steam Support page, the Gallipoli – First Expedition Steam DLC page, VGtimes, PPE.pl‘s console performance analysis, Rutab.net‘s console report, PlayStation Universe’s PS5 review, XPLog’s Xbox coverage, GameRant’s platform listing, Rob’s Game Shack, VaporLens’ review and hardware data, PCMasterRace.fr, and verified outlet reports as of 2 October 2026. Chen Xi verifies all specifications by checking official store pages and dating each table; no numbers in this article are estimated or inferred.








