Written by Chen Xi, PC & Console Requirements Specialist at Game Launch Hub
Star Wars: Zero Company System Requirements: PC Specs, PS5, Xbox Series X|S & Steam Deck Performance Guide
Star Wars: Zero Company is a single-player turn-based tactics game from Bit Reactor, the studio founded by XCOM and Firaxis veterans, published by Electronic Arts in partnership with Respawn Entertainment. Set during the twilight of the Clone Wars, you lead an unconventional squad of mercenaries and operatives against the Separatist-aligned Infinite Coil. Performance-wise, this is a mid-weight title with an unusually high RAM requirement and a CPU-bound engine. EA has been transparent about the fact that the game is “more CPU bound” than GPU-limited, which means your processor matters more than your graphics card at higher settings. The official specifications are published on the EA system requirements page and the EA help guide, and I have cross-checked them against OC3D and GameGPU.
System Requirements
Minimum (Windows, 1080p at 30 FPS, Low Preset)
| Component | Requirement |
|---|---|
| OS | Windows 10/11 (64-bit, Windows 11 recommended) |
| Processor | Intel Core i5-8400 or AMD Ryzen 5 2600X |
| Memory (RAM) | 16 GB |
| Graphics | NVIDIA GeForce GTX 1080, AMD Radeon RX 5600 XT, or Intel Arc B580 |
| VRAM | 8 GB on the GTX 1080 and RX 5600 XT; 12 GB on the Arc B580 |
| DirectX | Version 12 |
| Storage | 50 GB available space |
| Network | No online connection required for single-player |
| Additional Notes | Targets 1080p at 30 FPS on Low preset. Intel Arc GPUs require Resizable BAR enabled in BIOS. Ultrawide 21:9 supported. |
Source: EA system requirements page, EA help guide, and OC3D. Last verified: 19 September 2026.
What this means in practice: The minimum tier targets 1080p at 30 fps on Low settings, and the GTX 1080 is a 2016 flagship card. The 16 GB RAM requirement is non-negotiable and appears at both tiers, but the recommended tier doubles it to 32 GB. The 8 GB VRAM floor on the GTX 1080 and RX 5600 XT is the practical threshold; a 4 GB card will not meet this spec. The 50 GB install size is moderate. If you own an Intel Arc B580, you must enable Resizable BAR in your motherboard BIOS to hit the stated performance target, as EA has confirmed this is disabled by default on many systems. If you have a gaming PC from the last six to seven years with an 8 GB GPU and 16 GB of RAM, you will clear this bar, but you will be running the game at 1080p and Low settings.
Recommended (Windows, 1440p at 60 FPS, High Preset)
| Component | Requirement |
|---|---|
| OS | Windows 10/11 (64-bit, Windows 11 recommended) |
| Processor | Intel Core i7-10700K or AMD Ryzen 7 3700X |
| Memory (RAM) | 32 GB |
| Graphics | NVIDIA GeForce RTX 3080 or AMD Radeon RX 7800 XT |
| VRAM | 10 GB on the RTX 3080; 16 GB on the RX 7800 XT |
| DirectX | Version 12 |
| Storage | 50 GB available space |
| Network | No online connection required for single-player |
| Additional Notes | Targets 1440p at 60 FPS on High preset. EA states the recommended target is best achieved using the game’s default TSR upscaler or vendor DLSS/FSR. Resizable BAR recommended for Intel Arc. |
Source: EA system requirements page, EA help guide, and OC3D. Last verified: 19 September 2026.
What this means in practice: The recommended tier targets 1440p at 60 fps on High settings, and the jump from 16 GB to 32 GB of RAM is the most significant change between tiers. EA has confirmed that the game is “actually more CPU bound,” which means adjusting individual graphical settings on high-end GPUs does not have the same impact on frame rate as in other genres. The RTX 3080 is a 2020 upper-mid-range card, and the Ryzen 7 3700X is a 2019 processor. EA has also stated that achieving the recommended 60 fps target at 1440p is best accomplished using the game’s recommended default TSR upscaler or vendor DLSS/FSR, which means the recommended specification assumes upscaling is active. Without upscaling, you will need more GPU horsepower. The 32 GB RAM requirement is unusually high for a turn-based tactics game, but it reflects the game’s cinematic presentation, detailed character models, and destructible environments held in memory. If you have a gaming PC from the last four to five years with an RTX 3060 Ti or better and 32 GB of RAM, you will meet this tier.
A Note on VRAM and System RAM
The 8 GB VRAM minimum and 32 GB system RAM recommendation tell different stories. The GPU memory requirement is modest by 2026 standards, which reflects the game’s isometric camera and stylised rendering pipeline. You will not be VRAM-limited at 1080p. The 32 GB RAM requirement is the real constraint here. EA has not explained why the game needs double the memory of most modern titles, but the likely reasons are the game’s extensive dialogue trees, squad relationship tracking, and the destructible environments that remain persistent across missions. If you are running 16 GB, you meet the minimum but may encounter stuttering or memory pressure at higher settings. Do not upgrade your GPU for this game unless you are targeting 4K. The CPU and RAM are the bottlenecks.
PlayStation 5 and PS5 Pro
| Component | Requirement |
|---|---|
| Firmware | Latest PS5 system software |
| Storage | Not specified on the PlayStation Store listing; PC version requires 50 GB |
| Performance (PS5) | Quality mode: native resolution, 30 fps target. Performance mode: 60 fps target with “noticeable downgrade” in lighting and shadows |
| Performance (PS5 Pro) | PS5 Pro enhanced; specific benefits not confirmed by Bit Reactor or PlayStation |
| Additional Notes | Single-player only. No online multiplayer or co-op. |
Source: Notebookcheck’s PS5 performance report, EA help guide, and Backloggd player reports. Last verified: 19 September 2026.
What this means in practice: The PS5 version offers Quality and Performance modes. Performance mode targets 60 fps, and early player reports indicate the game “mostly maintains that target except during transitions to cutscenes.” However, there is a “noticeable downgrade” in quality, particularly with lighting and shadows, when switching to Performance mode. One player on Backloggd reported that “if I was in an arena that had fire or rain or any similar effect then the game would take a very noticeable FPS drop.” The PS5 Pro is enhanced, but Bit Reactor and PlayStation have not confirmed the specific benefits. If you own a base PS5, the Performance mode is the better choice for fluidity, but be prepared for the visual compromise. If you own a PS5 Pro, check post-launch technical analysis for the specific improvements.
Xbox Series X|S
| Component | Requirement |
|---|---|
| Firmware | Latest Xbox system software |
| Storage | Not specified on the Xbox Store listing; PC version requires 50 GB |
| Performance (Series X) | Solid 60 fps even with many units on screen; some dips during volumetric smoke effects. Performance and Quality modes available. |
| Performance (Series S) | Specific targets not published; Performance and Quality modes available |
| Additional Notes | Single-player only. Update 1.1 addressed performance and stability issues. |
Source: Yahoo Tech’s Xbox Series X review, DoesItPlay’s Xbox testing, TrueAchievements’ update coverage, and La Razón’s review. Last verified: 19 September 2026.
What this means in practice: The Xbox Series X version runs at a solid 60 fps even with many units on screen, according to Yahoo Tech’s review, with “some dips at times when there’s huge amounts of volumetric smoke popping off, but there’s rarely an issue.” However, independent testing from DoesItPlay found frequent frame rate drops, heaviest when destruction is on screen, along with various camera glitches and one crash during their playthrough. The game has received a 1.1 update that fixed various crash issues and visual stutters. The Xbox Series S version has both Performance and Quality modes, but specific frame rate targets have not been published by Bit Reactor. Given the Series S’s weaker GPU, expect lower resolution or frame rates than the Series X. If you own a Series X, the game performs well in normal combat scenarios, but the pre-patch stuttering issues are worth monitoring as you play.
Steam Deck
| Component | Requirement |
|---|---|
| Compatibility | Not Verified (confirmed by game director Greg Foertsch) |
| Performance | Not officially tested; the game’s 16 GB RAM minimum and CPU-bound engine make handheld performance uncertain |
| Additional Notes | Bit Reactor director Greg Foertsch stated: “At the moment, it’s not verified on Steam Deck, but it’s something we’re very aware of right now.” |
Source: Gamereactor’s interview with Greg Foertsch, Yahoo Tech’s review, and SteamDB. Last verified: 19 September 2026.
What this means in practice: Star Wars: Zero Company is not Steam Deck Verified, and the game’s director has confirmed that while the studio is “very aware” of the handheld, verification is not currently in place. The game’s 16 GB RAM minimum is within the Steam Deck’s unified memory, but the CPU-bound engine is a concern: the Steam Deck’s custom APU is significantly weaker than the Ryzen 5 2600X listed as the minimum processor. The game’s 50 GB install size will also consume a large portion of the Deck’s internal storage. If you own a Steam Deck and want to play Zero Company, check community reports before purchasing. Bit Reactor’s director has suggested that “we’ll see where we go” regarding future platform support, but there is no confirmed timeline.
Nintendo Switch 2: Not Currently Available
Star Wars: Zero Company has not been released on Nintendo Switch 2. In the same Gamereactor interview, game director Greg Foertsch was asked about a potential Switch 2 port and stated: “We’ll see. We’ll see where we go, but at the moment we’ve been very focused on the three big problems we’re dealing with right now,” referring to PC, PS5, and Xbox Series X|S. There is no confirmed Switch 2 version, and no official announcement from Bit Reactor or EA. If you play primarily on Nintendo hardware, you cannot access this game.
macOS and Linux: Not Available
Star Wars: Zero Company is a Windows-only release on PC. There is no macOS or native Linux version available. Steam Deck users play through Proton, but the game is not Verified and the CPU-bound engine makes this an uncertain experience. Desktop Linux users can attempt to run the game through Proton, but this is not officially supported by EA or Bit Reactor.
Final Verdict: Can Your Setup Run Star Wars: Zero Company?
Star Wars: Zero Company has a higher RAM floor than most modern games. The 16 GB minimum is standard, but the 32 GB recommended is unusually high for a turn-based tactics game. EA has confirmed the game is more CPU-bound than GPU-bound, which means your processor and memory matter more than your graphics card at higher settings. The 8 GB VRAM minimum is the hard GPU floor: a 4 GB card will not meet the specification. The 50 GB install size is moderate, and there is no online connection required for the single-player campaign.
If you have a gaming PC from the last six to seven years with a GTX 1080 or RX 5600 XT and 16 GB of RAM, you meet the minimum and can run the game at 1080p and 30 fps on Low settings. If you have an RTX 3080 or RX 7800 XT and 32 GB of RAM, you meet the recommended tier and can target 1440p at 60 fps on High settings with upscaling enabled. The Intel Arc B580 caveat is important: you must enable Resizable BAR in your BIOS or you will not hit the stated performance targets.
On console, the Xbox Series X is the best-performing version, with a solid 60 fps even with many units on screen, according to Yahoo Tech’s review. The PS5 version targets 60 fps in Performance mode but with a noticeable downgrade in lighting and shadows. The Xbox Series S has both modes but no published frame rate targets. There is no Nintendo Switch 2 version, and Steam Deck is not Verified. The game is single-player only, with no online multiplayer or co-op, and it takes roughly 30 to 40 hours to complete the main story campaign.
Specs and performance may be revised by Bit Reactor in future patches, and the developer has already released Update 1.1 addressing performance and stability. This article reflects the EA system requirements page, EA help guide, OC3D, GameGPU, Notebookcheck, Yahoo Tech, DoesItPlay, TrueAchievements, La Razón, Gamereactor, and verified player reports as of 19 September 2026. Chen Xi verifies all specifications by checking official store pages and dating each table; no numbers in this article are estimated or inferred.








